﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Brain.Photon
{
    /// <summary>
    /// A Modifier is a class that can modify a Particle's Position/Scale,
    /// to make an Effect(like a hurricane)
    /// </summary>
    public class ParticleModifier
    {
        protected ParticleModifier()
        {
        }

        public virtual void GPU_Modify(ParticleEmitter emitter)
        {
            throw new NotImplementedException();
        }

        public virtual void CPU_Modify(Particle p, ParticleEmitter emitter)
        {
            throw new NotImplementedException();
        }
    }
}
